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Kho Essay

Kho Kho game is most fun when there are at least 10 players. (This number will be used as a sample size for instructions)

Instruct eight players to squat in a row in the middle of the field facing alternating directions. Out of the remaining 2 players, one will be the runner and the other will be the den.

The game begins with the runner and the den starting at opposite ends of the row of players. The aim is for the den to tag the chaser by tapping him or her on any part of the body or chasing him out of the designated boundary.

The den can only run in one direction up or down the length of the squatting players and can only change directions at the two poles of the line. That is, if the den begins running in one detection he cannot turn around until he reaches the end of the row.

The runner on the other hand can run in any direction and can tag one of the squatting players by tapping them on the back and shouting ‘KHO’. Once he does this, the person who was tapped becomes the new runner and has to dodge the den.

Once the den has caught someone, that person becomes the new den.

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Kho kho is a tag sport played by teams of twelve players, of which nine enter the field, who try to avoid being touched by members of the opposing team.[1] It is one of the two most popular traditional tag games of the South Asia, the other being kabbadi.

Kho-Kho ranks as one of the most popular traditional sports in India. The origin of Kho-Kho is difficult to trace, but many historians believe, that it is a modified form of ‘Run Chase’, which in its simplest form involves chasing and touching a person.

With its origins in Maharashtra, Kho-Kho in ancient times, was played on ‘raths’ or chariots, and was known as Rathera.

Like all Indian games, it is simple, inexpensive and enjoyable. It does, however, demand physical fitness, strength, speed and stamina, and a certain amount of ability.

Dodging, feinting and bursts of controlled speed make this game quite thrilling. To catch by pursuit – to chase, rather than just run – is the capstone of Kho-Kho.

The game develops qualities such as obedience, discipline, sportsmanship, and loyalty between team members.

The game begins with the runner and the den starting at opposite ends of the row of players. The aim is for the den to tag the chaser by tapping him or her on any part of the body or chasing him out of the designated boundary.

The den can only run in one direction up or down the length of the squatting players and can only change directions at the two poles of the line.

That is, if the den begins running in one detection he cannot turn around until he reaches the end of the row.

The runner on the other hand can run in any direction and can tag one of the squatting players by tapping them on the back and shouting ‘KHO’.

Once he does this, the person who was tapped becomes the new runner and has to dodge the den.

Kho-Kho ranks as one of the most popular traditional sports in India. The origin of Kho-Kho is difficult to trace, but many historians believe, that it is a modified form of ‘Run Chase’, which in its simplest form involves chasing and touching a person.

With its origins in Maharashtra, Kho-Kho in ancient times, was played on ‘raths’ or chariots, and was known as Rathera.

The game begins with the runner and the den starting at opposite ends of the row of players.

The aim is for the den to tag the chaser by tapping him or her on any part of the body or chasing him out of the designated boundary.

The den can only run in one direction up or down the length of the squatting players and can only change directions at the two poles of the line. That is, if the den begins running in one detection he cannot turn around until he reaches the end of the row.

The runner on the other hand can run in any direction and can tag one of the squatting players by tapping them on the back and shouting ‘KHO’.

Once he does this, the person who was tapped becomes the new runner and has to dodge the den.

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